2:30p – 4:45p • Panel and Workshops

friday-afternoon-schedule3


Friday Panel and Workshops

In the WEIRD REALITY afternoons, we split up into smaller tracks with something for everyone. Friday’s panel discussion features critical considerations on embodied storytelling. There’s also two technical presentations on design patterns for VR technologies, and — for those who’d like to chillax with others — a unique, collaborative doodling-in-VR activity: 

  • 2:30-3:40p — Panel: Critical Perspectives on Embodied Storytelling
    McConomy Auditorium, Jared L. Cohon University Center (map)
    (Smith with Momeni, Zec, Shapira, Rothberg, Elayat)
  • 2:30-3:30p — Workshop 3: Lessons Learned from Prototyping VR Apps
    Doherty Hall 2210 (map)
    (Stefan Welker / GoogleVR Daydream Labs)
  • 3:45-4:45p — Workshop 4: VR in the Browser: Workflows with Three.js
    Doherty Hall 2210 (map)
    (Ricardo Cabello / Mr. Doob)
  • 4:00-4:45p — Hands-On: Creating a VRDoodler Yearbook for WEIRD REALITY
    Rangos Auditorium, Jared L. Cohon University Center, 2nd floor (map)
    (Cindy Sherman-Bishop / MIT)
  • 4:45-4:55p — Break. Relocate to McConomy Auditorium for the 5pm keynote.

Panel: Content in VR is ____: Critical Perspectives on Embodied Storytelling

Location: McConomy Auditorium, Jared L. Cohon University Center at CMU (map)
Participants: Smith with Momeni, Zec, Shapira, Rothberg, Elayat
Time: 2:30-3:40p

In this panel, we hear from creators committed to shaping VR’s narrative and experiential potential. Beyond incorporating conventions from film, theatre, video games, and interactive art, the immersive medium offers a world of new possibilities. But are we beginning to hit our stride in developing ‘meaningful’ VR, or merely taking clumsy first steps for the second time? Each speaker in this session has been challenged to fill in the blank in the following sentence: Content in VR is _____. Case studies, rants, and critical perspectives will be provided by:


Workshop 3: Daydream Labs: Lessons Learned from Prototyping VR Apps

Location: Doherty Hall 2210 (map)
Presenter: Stefan Welker (Google)
Time: 2:30-3:30p

Since July of 2015, Google’s Daydream Team has built more than eighty prototypes to explore promising interactions and use cases in VR. In this rapid-fire session, Stefan Welker (Google) will share his team’s freshest discoveries from experiments that range from the practical to the bizarre.

Note: a CMU course is taught in this location until 2:20pm. Kindly allow students room to egress safely from this lecture hall before taking seats. 


Workshop 4: VR in the Browser: Workflows with Three.js

Location: Doherty Hall 2210 (map)
Presenter: Ricardo Cabello (Mr. Doob)
Time: 3:45-4:45p

Ricardo Cabello, also known as Mr. Doob, is the author of three.js — a widely-used open source JavaScript library that can render 3D scenes using a variety of technologies including WebGL, SVG, and the HTML5 Canvas. With it you can create cameras, objects, lights, materials and more. Three.js is also a key foundation for WebVR, and although most browsers have yet to officially support WebVR, experimental versions have been available for months, and intrepid explorers have already begun creating WebVR content. In this presentation, Mr. Doob introduces three.js and walks through the latest developments in browser-based, immersive world-making.


Hands-On: Creating a VRDoodler Yearbook for WEIRD REALITY

Location: Rangos Auditorium, Jared L. Cohon University Center, 2nd floor (map)
Presenter: Cindy Sherman-Bishop (MIT)
Time: 4:00-4:45p

Like to draw? Want to chillax? Join Cindy Sherman-Bishop as she leads us through a hands-on social drawing activity with VRDoodler, a browser-based 3D drawing platform that can render your drawings in virtual reality. We’ll be creating a “yearbook” for the WEIRD REALITY symposium, collaboratively populating a shared VR landscape with intriguing self-portraits. The yearbook will be available for subsequent download to your Cardboards. Bring your laptop or WiFi-enabled tablet. 

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