3:15p – 4:40p • Panel and Workshops

Thursday Panel and Workshops

In the WEIRD REALITY afternoons, we split up into smaller tracks with something for everyone. Thursday brings a panel discussion about the cultural contexts supporting indie worldmaking, and two technical workshops that present new workflows for reality capture and presentation.

Well, “workshops” isn’t quite the right word. These afternoon technical presentations are more like “illustrated demonstrations”: lectures that discuss the how along with the why, and pointers to key online resources you can view in your own good time. 


Panel: Contexts and Conditions for Independent World-Making

Location: Kresge Auditorium, CMU College of Fine Arts, First Floor (map)
Participants: Washko with Kopp, Eppink, DelucaNichole, Goshinski, and Porter
Time: 3:15-4:40p

In this panel, we hear from individuals who are supporting the presentation and development of independent virtual/augmented reality artforms, and discuss the ways in which farsighted curators, gallerists, organizers and producers perceive (and are working to shape) the ecology of indie VR. Featuring the participation of:


Workshop 1: A.I., Mixed Reality, and the New Software Landscape

Location: McConomy Auditorium, Cohon University Center at CMU (map)
Presenter: Rick Barraza (Microsoft)
Time: 3:15-4:40p

An age of more personal computing is upon us, but is our intuition around technology and design up to the challenge? In this sweeping talk across the new software design landscape, Rick Barraza—Microsoft’s chief ambassador to the creative coding community—explains how fundamental shifts in computation, artificial intelligence and mixed reality are transforming everything we thought we knew about design and the future of software. Along the way, Rick gives us a glimpse of where things are heading with HoloLens.


Workshop 2: Volumetric Filmmaking: Designing Interactive Stories for VR

Location: Frank-Ratchye STUDIO for Creative Inquiry, College of Fine Arts (map)
Presenters: James George and Alexander Porter (Scatter)
Time: 3:15-4:40p

Advances in virtual reality technology are enabling filmmakers to become video game developers. Going beyond 360º video, creators will begin to construct interactive, photorealistic 3D worlds featuring true-to-life stories. Once inside these worlds, viewers will be empowered to go beyond just exploring to actively participating. Join James George and Alexander Porter from the New-York based innovation studio, Scatter, as they present their DepthKit software (a software solution for do-it-yourself volumetric video capture of three-dimensional people) and dive into volumetric video capture, cross-platform creative coding with Unity, and deploying RGBD video into emerging devices and contexts.